Mod

NameBXR Lightning Shock
Version1.1.2.2
AuthorB O X E R
FilenameFS25_BXRLightningShock.zip
Size1.77 MB
ActiveYes
MapNo
DescriptionBXR Lightning Shock adds a dynamic lightning and power-outage system to Farming Simulator 25. During rain or hail between early March and the end of October, the mod schedules at least one lightning strike within four in-game minutes. A delayed wandering channel may also appear as a second strike. Target selection prefers tall and electrical objects first: streetlights, power poles, water towers, silos, storage buildings, production sites, factories and taller buildings. Trees and ground are only fallback targets. The last 8 impact points are remembered, and targets within 10 m are avoided when possible. Vehicle strikes aim for the cab area. AI controlled vehicles are handled by preserving their current controller type where possible: GIANTS AI, Courseplay and AutoDrive are paused and resumed through their own systems instead of being replaced by another worker type. A strike can trigger a 300 m local power outage. Affected objects include building lights, public lighting, billboards, gates, crossings, LED/info boards, emissive displays and their related cast/environment lights. LED panels recover inside a 10 second window. Normal lights return in randomized order within about 1.5 in-game minutes, while production and animal systems may remain without power for a random time up to 1 in-game hour. The mod builds map and placeable based light caches at load time, then uses local filtering around the impact area during gameplay to reduce runtime stutter. Placeable light groups keep the visible lamp, emitted light and related projected/environment light together. Rain-based vehicle cleaning has been moved to the separate BXRVehicleCleaning mod.
Issues4
Unknown file type 'BXR_PUBLIC_KEY.pem'
Unknown file type 'build-manifest.json'
Unknown file type 'build-manifest.sig'
PNG texture files not recommended. 1 found (max. 0)